You may even encounter a point in Halo Wars where the mouse input ceases to be recognized by the software altogether.Īudio issues, too, persist on PC alone. After settling for a an option that works best for you while navigating the map, you may find that your mouse is a bit too receptive during close combat or artillery management. Meanwhile, on PC, you may find yourself constantly toggling back and fourth between various sensitivity preferences on your mouse. Using the Xbox One’s left control stick to move back and forth between areas is a buttery smooth process, even with only the default settings enabled. It’s evident that more effort was put into perfecting gamepad controls seven years ago than into keyboard and mouse today. Since you can pair the same controller to a top-end PC for an experience objectively superior to the Xbox rendition, PC gamers reluctant to break away from mouse and keyboard may want to reconsider. Marines, oohrah for technical difficultiesĭespite its shortcomings, the Xbox One version’s controls still feel like an improvement over keyboard and mouse. This can be a bit disconcerting if you’re a PC user with a 4K monitor immediately before you, as Halo Wars: Definitive Edition makes the switch from cutscene to gameplay then back to custscene throughout its campaign. On the bright side, the pre-rendered cut scenes flow better on Xbox One, but only because they adhere to a similarly low resolution of the original. To make things worse, the promised fluidity of the 60 fps gold standard is inhibited by constant frame drops absent from Halo Wars‘ PC counterpart. The jagged edges of your units will, unfortunately, hinder your line of sight.
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